Cube Hexapawn
A downloadable game
Cube-Hexapawn — Beta Version
Hexapawn:
A mini strategy game from the 1960s played on a 3×3 board with 3 pawns per side.
Pawns move forward, capture diagonally, and there is no double opening move.
You win by reaching the opponent’s starting rank or if the opponent has no legal move.
Rubik’s Cube:
Ernő Rubik’s (1974) world-famous 3×3×3 puzzle.
The cube’s faces are rearranged by rotating layers; the goal is to restore single-colored sides.
Rubik-Hexapawn:
Hexapawn played on the surface of the cube, with a “global forward” direction toward Face F (movement may cross edges onto adjacent faces).
Diagonal capture:
Allowed only within the same face, following classic Hexapawn rules.
Edge crossing:
A pawn may move across cube edges onto adjacent faces, but captures across an edge are not allowed.
Turn structure:
Player moves → Opponent rotates → Player rotates → Opponent moves (repeat).
Victory:
Reaching the goal rank on Face F creates a ⚑ threat.
You win only if your pawn remains there for one full ping-pong cycle.
You also win if the opponent has no legal move or has no remaining pawns.
Rubik rule:
The immediate inverse of the opponent’s previous rotation is forbidden.
Teleport:
Once per game per player, instead of moving.
This game was created based on the idea and prompt of Gábor Képes,
with the assistance of ChatGPT 5.2 artificial intelligence.
This is a beta version.
Please try it, test it, and help improve it!
If you use or build upon this idea, please do so under the Creative Commons license, with proper attribution to the source and author.
Képes Gábor - Gábor Képes, Gabor Kepes, Budapest, Hungary, CC-BY-NC 4.0
| Status | In development |
| Author | Gábor Képes |
| Genre | Strategy |
| Tags | Abstract, AI Generated, Experimental, hexapawn, logic, Minimalist, rubik |
| AI Disclosure | AI Assisted, Code |

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